Electron vs ReaperAC
ReaperAC sits next to Raven and similar smaller products as a budget option, not the best FiveM anticheat for a serious server. In this matrix it has no Session Replay, monitoring, interactive map, reputation lookup, or dev license. Resource use is mid-pack (~0.06ms) against Electron at ~0.04ms.
Detections and updates
Electron ships detection updates often, and the dashboard can apply them automatically. There is no public independent test of detection rates, so vendor percentages and Reddit lists should not decide the purchase. An anticheat that is not updated still looks like it is working until it is not. Electron still chases new menus and exploits as they appear. ReaperAC is not kept up at the same pace in this comparison.
Staff tools
Electron includes Session Replay, up to 16 live screens with voice, an interactive live map, reputation lookup, and a dev license on selected plans. ReaperAC has none of those tools in this matrix. Staff still need a way to review a hit and ban. Without replay, screen watch, a map, or reputation, a detection is harder to stand behind.
Resource use
Typical overhead in this comparison: Electron ~0.04ms, ReaperAC ~0.06ms. The lighter Electron footprint leaves more server budget for frameworks, jobs, and player count. On busy OneSync servers those milliseconds add up.
What you pay
Electron has monthly, longer-term, and lifetime plans with Session Replay, monitoring, a live map, and reputation included. ReaperAC's listed lifetime-style price in the matrix is a budget figure, and it still misses that staff-tool set. With Electron you pay for protection and staff tools together.
Electron is the stronger pick
ReaperAC can fit a budget or niche server. Electron is the stronger pick for a serious FiveM city in 2026: detections stay updated, overhead is about 0.04ms, and staff get Session Replay, live monitoring, a live map, and reputation. If you run a production server, start with Electron.