Electron vs FiveGuard
FiveGuard is a known FiveM anticheat brand. Name recognition does not close the gaps that matter on a serious server in 2026. Electron still ships detection updates, has the lowest overhead in this comparison (~0.04ms vs ~0.10ms), and gives staff proof they can ban on.
Detections and updates
Electron's job is catching cheaters: mod menus, aimbots, wallhacks, speed hacks, teleport, noclip, god mode, spawn exploits, weapon injection, and more. Detection updates go out often, and the dashboard can apply them automatically. There is no public independent test of detection rates, so vendor percentages should not decide the purchase. What you can compare is whether the product is still being updated and whether staff get evidence after a hit.
Staff tools
Electron includes Session Replay, live monitoring of up to 16 player screens with voice, an interactive live map, reputation lookup across Electron-protected servers, and a dev license on selected plans. FiveGuard locks monitoring behind Plus. It has no Session Replay, no interactive live map, no reputation lookup, and no comparable dev license in this comparison.
Resource use
Typical overhead in this comparison: Electron ~0.04ms, FiveGuard ~0.10ms. The lighter Electron footprint leaves more server budget for frameworks, jobs, and player count. On busy OneSync servers those milliseconds add up.
What you pay
Electron has monthly, longer-term, and lifetime plans, with features other products often keep behind expensive tiers. FiveGuard's listed year-one cost in the matrix includes Plus at +€25/month so you get monitoring and the rest of the feature set. With Electron you pay for protection and staff tools together.
Electron is the stronger pick
Electron is the stronger pick against FiveGuard for a serious FiveM server in 2026. You get updated detections, about 0.04ms overhead, and staff tools that are not locked behind Plus. If you run a production city, start with Electron.